This week was Dice14 playing four tables of $2/4NL on Full Tilt.
Hand 4
Stack sizes:
SB: $458
Hero: $418.30
Pre-flop: (6 players) Hero is BB with 9d 7h
4 folds, SB raises to $16, Hero calls.
The SB here is a very aggressive regular, so we felt it would be fine to defend with a hand as weak as 97o here.
Flop: 9h 8d 2s ($32, 2 players)
SB bets $20, Hero calls.
This is a good flop for us. We make a very standard call.
Turn: 6h ($72, 2 players)
SB checks, Hero checks.
This is a really interesting spot on the turn. The standard line is to check behind this turn and then make a decision on the river (and this is the best line in general). However, we think this turn brings up a really interesting and unusual spot. This is a spot where it would have been a really cool play to bet the turn to induce a bluff raise from our aggressive opponent. If we bet this turn, it looks like we're floating (why would we bet a marginal hand on the turn?), and an aggressive opponent is definitely capable of making a play blind-on-blind. Obviously we're never folding if we bet the turn - it's for value.
River: Ah ($72, 2 players)
SB checks, Hero checks.
The river is a standard check behind. I think we would've called a bet as the ace is a really good card for him to represent if he has air.
Results:
Final pot: $72
SB showed 6c 5c
Hero showed 9d 7h
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Monday, January 14, 2008
Hand 4: 14th Jan
Posted by DODGYKEN at 7:02 PM
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2 comments:
You brought up some good points about why it might be better to bet the turn. I still like a check behind. We have too much showdown value and pot equity right now to really like a checkraise, even if we induce it, IMO. Villain seems capable of putting us on a wide range with position in a blind battle, and while he might bluff-raise, he might also hope that we are floating, figuring there aren't a whole lot of hands that are going to call flop and turn if he's trying to extract.
Thanks for the comment Mark. I agree that a turn check is the best play here, and I'd normally play it the way Dice did here.
You make a good point at the end. I think what you're saying is that, if villian has a relatively strong hand, he might decide to check-call the turn to extract value from our floats. I think this is a really good point (that I hadn't thought about). I guess what I'd say is if he check-calls the turn we should be more concerned than if he check-raises.
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